![]() Both of the previous versions had a CD drive solely dedicated for its purpose until the successor was released. When NASCAR 2002 Racing Season (NR2002) was released I finally removed my NASCAR 4 CD from my computer, and NR2002 stayed there until a couple weeks ago when I received my copy of NR2003. To this point the Sierra series has been the one I turn to the most. Not only has broadband become a must have for me, so has having a racing game that I can race online with. That was also my entry into the broadband era and it changed my outlook on gaming as well. I have been racing since the NASCAR Racing 1 days, but my seriousness with the series began with NASCAR Racing 4. ![]() For a history of the birth of online racing check out the write up from. The series though in 1995 started going to another level when online testing began. From there up until now there were numerous titles released in the series. For now lets concentrate on the now, and see if NR2003 even has what it takes to make it through the end of the year.įor those of you that are not familiar with the history of Sierra's involvement with NASCAR, it dates back to 1994 when the very first NASCAR Racing was released. Does NR2003 have what it takes to keep the legacy going? Only time will tell on that one. More than likely this just means we will possibly see some racing from them in the future, it just probably will not have NASCAR associated with it. Sierra and Papyrus have said that they don't plan on completely abandoning their PC roots. It has been hinted that Sierra is going to try and concentrate on releasing titles for the mainstream consoles. Sierra says that its time to end the series and concentrate on other endeavors. NASCAR Racing 2003 Season (NR2003) is trying to end the series with a bang and leave fans still addicted for years down the road. Project: Short Track (J.R.The old adage "all good things must come to an end" goes very well with the latest and final release in the NASCAR series from Sierra and developer Papyrus. We sure hope that you’ll find this to be our best effort yet at unparalleled detailing in track making, driving and short track racing enjoyment! The Fast setups provided with the track are very competitive and can serve as a good base to make your own personalized setups from. So with that, we bring you the All-new Thompson Speedway Motorsports Park with 2 distinct racing grooves! Like the real-life track the high line is the preferred way around, but inside passes can be made with persistence and a good setup. that were used in this project so please be sure to read about all of their contributions in the CREDITS README file provided with the track. There are a few other people who made objects, etc. and how to get the best results when racing on the track in NR2003 so be sure to take the time to read through it. There are also very important notes in README file about the A.I. This NR2003 version of Thompson Speedway is an accurate 0.625 mile asphalt oval with 11-15 degrees) banking in the corners and infield pitting for 29 cars. work and pitting can sometimes by problematic and is always tedious, thankless and uncharted territory in NR2003. bugs and working diligently on coming up with fixes to improve the workability and enjoyment of the track. Special thanks also goes out to our honorary PST member, Fortine_oo, for troubleshooting some pesky A.I. Matt once again provided excellent cameras and Carl for his general sandbox help and knowledge. Ben was essential with his first-hand experience of the facility and persistence on detail and accuracy, not to mention his graphics work on haulers and billboards. Practically everything you see in this track was custom made including grandstands, towers, haulers, buildings, etc… you name it. Wayne and Ian again chipped in with their outstanding modeling work. Franklin.Īccurate object placement and size based on satellite and reference photos.Īn enhanced level of detailing and immersion to closely resemble the real facility.Īuthentic short track full lap starting grid.Īll of the PST Development Team had a hand in the final product. More accurate pit road to resemble the real track's configuration.Īll new 3D objects crafted by Bowtie Anderson, Ian Smythe and J.R. This all-new version offers the following new features: Up until now, all NR2003 versions of Thompson Speedway have been based on the original and inaccurate Papyrus NASCAR Legends version of Thompson. The Project: Short Track development team is proud to present an all-new, built-from-scratch version of Thompson Speedway Motorsports Park. The Project: Short Track development team is very happy to present Thompson Speedway Motorsports Park.
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